OpenGL superbible

the complete guide to OpenGL programming for Windows NT and Windows 95

No cover

Wright, Richard S.: OpenGL superbible (1996, Waite Group Press)

714 pages

English language

Published March 24, 1996 by Waite Group Press.

ISBN:
978-1-57169-073-9
Copied ISBN!

View on OpenLibrary

4 stars (1 review)

OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also find this learning tool serves as a reference that can be used time and again. This book explains how to draw lines, points, and polygons in space; move around in a virtual world; utilize raster graphics and image processing in OpenGL. In addition readers learn how to use fog and blending special effects; explore the use of OpenGL extensions; use shaders to create procedural textures; write vertex programs for dynamic special effects.

5 editions

Subjects

  • OpenGL
  • Computer graphics
  • Three-dimensional display systems